![]() ĭespite the difficulties with third-parties, the N64 still managed to support popular games such as GoldenEye 007, giving it a long shelf-life. Most of the N64's biggest successes were developed by either Nintendo itself or by second-parties of Nintendo, such as Rare. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation. Konami was the biggest example of this, releasing only thirteen N64 games but over fifty on the PlayStation. ![]() ![]() Most third-party developers switched to the PlayStation, such as Square and Enix, whose Final Fantasy VII and Dragon Quest VII were initially pre-planned for the N64, while some who remained released fewer games to the Nintendo 64. Especially for the latter, it was costly and difficult to develop for ROM cartridges, as their limited storage capacity (64 MB or a mere 9% of a Compact Disc 700 MB capacity) constrained the game's content. Most of the cartridge's advantages did not manifest themselves prominently and they were nullified by the cartridge's shortcomings, which disappointed customers and developers alike. The selection of the cartridge for the Nintendo 64 was a controversial decision and a key factor in Nintendo's being unable to retain its dominant position in the gaming market. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |